UC Leuven-Limburg has a strong position in healthcare and technology and is part of the KU Leuven Association. We offer 30 bachelor degree programmes. Our education, applied research and services create dynamic and innovative interactions between 16,000 students, 1,700 employees, a network of professionals, companies and society. Our main strategic areas are: sustainable entrepreneurship, intelligent care and challenging education.
These are some of the cutting edge research project carried out at UCLL at the moment:
This project is the development of a mobile app about mouth care that will provide a learning platform for students as well as a reference guide for professionals. It is providing actual information and guidelines in a multimedia way, and can evaluate the users on their knowledge concerning these topics. Experts and also students will be involved in the actualisation of the content. The quality of the actualisations is guaranteed by a semi-automatic peer-review system. Experts from both UGent and KU Leuven are participating in to make it acceptable by many higher education institutions. It will also be adopted by the new professional bachelor program concerning mouth care.
In the MIAMI-MD project we build on an innovative patient support tool to develop a mHealth application that is specifically targeted to patients with mild dementia. The tool will help patients to adhere to their treatment and share data with their carers and doctors; carers will use the same application to monitor patients more easily and share their own well-being with doctors. This will slow the patients’ cognitive and functional decline, avoid carers getting exhausted and reduce costs of emergency care.
Our project will comprise two phases: first we will use digital accessibility tools to re-design the existing application for dementia patients. The development will be steered by patients, carers and doctors, through user-centric design: we will collect feedback on each new version of the application until the design is perfectly adapted to the users’ needs. In the second phase we will pilot the optimised application with 1,100 users (patients + carers) and 1,100 controls. This will show the clinical and social benefits for patients and carers, as well as financial benefits for the healthcare system.
For families with youngsters with risky gaming behaviour there is a gap between preventive and curative actions towards possible online gaming addiction. In a partnership with addiction services in Flanders and the VAD this participatory research tries to fill the gap by offering parents helpfull means of internet specific education. The result will be an online portal to support parents in dealing with issues concerning gaming; adapted to early teenagers (12-15y).